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Release Notes 0.5.0

June 16, 2020 - The Avatar: Pandora Rising Dev Team

Expand your control on Pandora with versatile new Troops, strategic Commanders, and balance updates. There are a lot of changes to the Commander roster and leveling Commanders and Troops. While it will take some time to adjust to, they will allow future content to be more exciting and enable us to focus efforts on other late game content.

What’s New Overview

Here’s a summary of what’s arriving over the course of this release:

  • New Na’vi Troops: Stingbat Caller and Sky Archer
    Stingbat callers come to aid the Na’vi, darkening the skies by summoning an endless swarm of Stingbats that attack both air and ground Troops. The Na’vi Sky Archer besieges enemies from the sky with long-range, flaming arrows that also create collateral splash damage. 
  • New RDA Troops: Bulldog and Bombing Run
    The RDA takes a bite out of enemies at long range with Bulldog. Knocking back troops and inflicting splash damage. Bombing Run calls RDA forces to soar over the battle line, blanketing Troops and Towers with multiple explosive attacks.
  • New Safeguard Commanders: Menari and Wassan
    Explore more decks with the new Safeguards for each faction that feature Stingbat Caller and Bulldog.
  • New Commanders with New Subclasses: Nemesis and Challenger
    Both factions will be getting Warriors and Soldiers of each new subclass. Nemeses Vokan and Dubois will gain bonuses when fighting the same faction. Challengers Avarin and Freeman will gain bonuses in Sacred Site battles.
  • Commander Rarity Changes
    As explained in our previous blog, rather than backfill our roster we decided to move some Commanders down in rarity so we can develop ones that are more exciting to earn. This required us to do another balance pass on all commanders and you’ll be receiving some resources to help adjust.
  • Vokan, Neytiri, Kiralu, Madaki, and Sully Cosmetically Replaced
    They will return to the battlefield later as new Commanders. You’ll keep the existing progress you had for them as this is only a cosmetic change. Keep in mind that any balance changes to these Commanders align with the full pass we did for the Commander rarity changes.
  • Troop Balance
    Analyzing overall win rates showed that RDA were in need of boosts across all types of combat. We've identified areas of balance to improve this and move things towards a more level playing field. As a result you will notice a higher number of changes to RDA this update.
  • Troop and Commander Leveling Updates
    We’ve changed unlocking and leveling with shards, increasing the value you get from recruiting them, and accounting for how fast they were being leveled. More details later in these notes.
  • Sacred Site Changes
    Changes were made to prevent prolonged wars with timers that scale down based on battle length, focusing Alliances on less trees. Season-long Troop buffs have been added to sites around the outside of Continents, adding new strategy options for growing Alliances to pursue larger sites later.
  • New PvP and Daily Events
    The PvP Supremacy event is coming, rewarding players for how many PvP Tokens they have currently stashed at the end of the event. Solo and Alliance Events will now rotate on a daily basis and each daily event will provide distinct rewards.
  • New Patrol and Outpost Levels
    Patrols now go up to level 80 and are a better source of uncommon resources. Outposts have been added as well for levels 45 and 50.
  • New Trials
    Continue to test your battle prowess with more Trials. Check out the new Trial Battle Masters and visual improvements.


New Troops!

Na’vi

Stingbat Caller
Call in a cunning Stingbat Caller with the force of an endless, aerial army at her back. Drawing Stingbats onto the battlefield with each attack, the Stingbat Caller forces enemies to respond or be overrun by an unstoppable force raining down upon their position in a storm of stinging fury.

Stingbat

Sky Archer
Besiege your enemies from afar on the back of a Mountain Banshee with Sky Archer’s flaming bolts. Her aerial vantage point creates an extra damage source behind your current push. On her own she’s an isolated threat that draws your opponent’s focus to the other side of the battlefield.  

Skyarcher

RDA

Bulldog
This quad-barrelled, frontline armored vehicle provides heavy firepower mounted on a maneuverable tank chassis. Maintain a defensive perimeter beyond the Bulldog’s minimum range to keep its massive, explosive cannons blasting away enemy ground forces from range.

Bulldog

Bombing Run
Batter your enemies with an airborne barrage, released onto the battlefield by an SSTO Pegasus Shuttle. These overlapping explosions are especially effective on lightly shielded units, such as Na'vi Sentinels.

Bombingrun

New Commanders! 

Na’vi

Menari (Hunter) - Saber Hog Safeguard

  • Saber Hog Safeguard: Finds bonus Saber Hog Hide and provides boosts to All Troops and All Towers at any Saber Hog Moor. 
  • Marsh Warden: Provides boosts to Blastbulb, Warbeest, and Arrow Storm at any Saber Hog Moor.
  • Hogspear: Provides boosts to Stingbat Caller, Puffball Tree, and Forest Banshee at any Saber Hog Moor.
Menari

Vokan (Warrior) - Returns as a Na’vi Nemesis

  • Na’vi Nemesis: Provides boosts to Travel Speed, All Towers, and All Troops versus Na’vi.
  • Stinger: Provides boosts to Stingbat Caller, Paradise Needler, Archers.
  • Berserker: Provides boosts to Sky Archer, Warbeest, Puffball Tree.
Vokan

Avarin (Warrior) - Challenger

  • Challenger: Provides boosts to Travel Speed, All Towers, and All Troops at Sacred Sites.
  • Overrun: Provides boosts to Stingbat Caller, Hunting Party, Viperwolves.
  • Shield Smash: Provides boosts to Titanothere, Sentinels, Arrow Storm.
Avarin

RDA

Wassan (Scientist) - Atlas Beetle Safeguard

  • Atlas Beetle Safeguard: Finds bonus Atlas Carapace and provides boosts to All Troops and All Towers at any Atlas Beetle Jungle. 
  • Carapace: Provides boosts to Missile Strike, Ripper, Concussion Blast at any Atlas Beetle Jungle.
  • Operator: Provides boosts to Bulldog, AMP, Shredder at any Atlas Beetle Jungle.
Adya

Dubois (Soldier) - RDA Nemesis

  • RDA Nemesis: Provides boosts to Travel Speed, All Towers, and All Troops versus RDA.
  • Bushwacker: Provides boosts to, Bombing Run, Shredder, RPG Squad.
  • Kennel: Provides boosts to Bulldog, Incinerator, Gas Grenade.
Dubois

Freeman (Soldier) - Challenger

  • Challenger: Provides boosts to Travel Speed, All Towers, and All Troops at Unobtanium Sites.
  • Uniform: Provides boosts to Bulldog, Rifle Troopers, Concussion Blast.
  • Zero-G: Provides boosts to Lynx Transport, Field Barracks, RPG Infantry.
Freeman

General Changes

  • Alliance Updates
  • We noticed that players were switching Alliances for benefits that were not intended by design. These changes should help address this and make it more important to stay tied to your Alliance.
  • There are now minimum contributions required for Alliance Event rewards.
  • Players are not eligible for Alliance Events that begin prior to the player joining an Alliance (cannot score and ineligible for rewards).
  • Players joining a new Alliance will have their donation cooldown set to 24 hours if their Village Hall or Command Center is level 5 or above.
  • New Leaderboards
  • You can now see who has gained the most Commander Kills and stolen the most Credits/Woodsprites.
  • Start multiple Rallies
  • You may now start multiple Rallies instead of being limited to one. Please be aware we are trying this out and it may receive changes in the future.
  • Boat order updates
  • When you first start being able to collect uncommon and rare resources, they will be required less from Boats. This should make it easier to fill the first orders for new items.
  • Combat Protection status warnings
  • There is now an icon in the HUD letting you know when your Combat Protection is active, has expired, and when it’s disabled.
  • Translation is now available in chat
  • The new button in your chat windows will translate messages to your language. As this is an early version, we will be keeping an eye on its effectiveness and use.

Economy and Progression

  • Infantry Nest, Shredder, Stingbats, and Sentinels are now available in the Item, Social, and Honor/Unobtanium Stores.
  • Tsu’mong, Michaels, Saeyla, Fike, Warbeest, and Lynx Transport now have a chance of appearing in the Standard and Elite Chests.
  • Alliance Credit tuning
  • Alliance Credits were flowing in faster than we anticipated so we’re taking some steps to tone that down across the board. Spend them wisely! We initially intended Rallies and Outposts to be significantly more rare and contested; however, their popularity led us to make them more available which then inflated Alliance Credit inflows.
  • Commander Marks
  • The amount of Advanced Marks initially required to level your Commanders has slightly increased.
  • As we now want Outposts and Patrols to be the main source for these, we’ve made some changes to how they are generated from other sources. 
  • The time to generate all classes of Marks from collectors has increased from 90 to 120 seconds.
  • The amount of Warrior/Soldier Marks from PvP combat is reduced down to 2.5x the amount from Patrols. 
  • The amount of common resources required for Razor Palm Twine/Fortress Mesh and Sturmbeest Suede/XRAM Motherboard has increased to 25.

Events, Outposts, and Patrols

  • Solo and Alliance Events will now rotate on a daily basis and each Daily Event will provide distinct rewards.
  • Fridays could be Troop Shard day for the Daily Solo Event, while Wednesday could be Credits/Woodsprites day for the Daily Alliance Event.
  • As this is in its early stages, the focus days and rewards may change.
  • New Leaderboard Event Type: PvP Supremacy
  • This event will reward players for how many PvP Tokens they have currently stashed at the end of the event.
  • Note that Leaderboards have a delay in updating and will be more accurate after the close of the event.
  • New Patrols all the way up to level 80!
  • Patrols are now a better source of uncommon world map resources in order to make Boat orders for these resources easier for new players.
  • The amount of common resources has decreased, particularly for high level Patrols.
  • Outpost reward updates and new levels
  • Introducing levels 45 and 50, good luck!
  • As the game evolves we always evaluate the role of features and what they provide to players. To strengthen the identity of Outposts, we focused the rewards to contain only Warrior/Soldier Marks, Wood/Cement, Alliance Credits, and Chest Tokens. Most other rewards are moving to other areas of the game.
  • Redistributed Woodsprites/Credits, some of the Alliance Credits, and world map resources to Daily Solo and Alliance Challenges. Collector resources were removed.
  • The Item Store has a more reliable source of collector resources for Wood/Cement to make up for the fact Outposts no longer reward them.
  • Outposts have been updated with new layouts.
  • We fixed some bugs where units were getting stuck or pathing incorrectly.
  • We made some minor tuning adjustments to some special powers. Nothing noteworthy - but tweaks nonetheless.
  • Outposts contain more enemies that use 2 or 3-card decks. Be prepared for some pretty crazy combats!

Sacred Sites

  • Overall we want to prevent incredibly prolonged wars, focus Alliances on fewer trees, and open up strategies for more Alliances to participate. 
  • The Claim Timer on each Sacred Site now shortens dynamically when switching owners based on the time elapsed since the start of the event (starting at 45 minutes and scaling down to 15). This will encourage Alliances to focus more intensely on fewer sites and prevent a prolonged event. 
  • Commanders may no longer heal while encamped on Sacred Sites. This should help reduce prolonged wars and enable players to take on higher level opponents with coordinated effort.
  • We’re experimenting with giving sites around the outside of Continents a Season-long Troop buff instead of a harvest buff in order to increase their value. Alliances that compete on these sites will get a leg up in subsequent Sacred Site events, being able to take bigger sites later on. Sites toward the center will instead have valuable resources. We hope this causes Alliances to make interesting trade-offs between immediate resources and longer-term buffs. 
  • Several UI/UX improvements were made to improve awareness and encourage participation.

Trials

  • Trial Six Content is now available. Battle through 27 Trials!
  • Trials had a major facelift. The Cave of Warriors and Armor Bay have been added to bases along with new Trial Master characters for an updated narrative experience. 
  • When defeating a Trial you earn a cave painting for Na’vi or a new HUD element for RDA.
  • Added completion rewards between Trials. Defeat the boss and claim your rewards!
  • Earlier battles and Trial Chapter 5 had their difficulty adjusted.
  • You can now see Alliance member progression within Trials. Try to lead the pack!
  • Some minor UI and experience changes to the Trials feature. 
  • A ‘Quit Battle’ button and new sequence has been added to a battle in progress. In addition, a quick ‘Retry a Trial Battle’ button has been added for convenience.
  • The Trial Shop button has had a face lift.
  • ‘X/Back’ buttons added to the main Trial’s screen.
  • View Trial Enemy decks in the node details.
  • Better surfacing of the Special Battle Featured decks that you must use to beat these Trials.

Shard Leveling Changes

  • Leveling of Troops and Commanders was happening too quickly in the mid and later stages of the game. Starting at around 12 further levels will require more shards as the level increases, roughly double when averaged. 
  • To compensate for the leveling changes, any shards you have not used yet in your collection will be doubled.
  • We’ve revised the amount of shards needed to unlock Commanders and Troops. Essentially you will need to save more shards to unlock rarer Commanders and Troops, but they will unlock at a higher level for fewer shards. This ensures you get credit toward upgrading your Commanders and Troops with your unlock cost and they feel more immediately useful.
  • Existing player progress towards unlocking Commanders and Troops will be preserved. For example, if you are 15 out of 30 shards toward unlocking Champion at level 1 before the update, afterwards you will have 75 out of 150 shards toward unlocking it at level 12.
  • We know these changes will impact those keeping level 1 Commanders for certain tactics, but these are not uses we want to encourage and will be working on addressing that in future updates.

Commanders

  • Epic
  • Pre-patch: Unlocks at 30 shards, level 1
  • Post-patch: Unlock at 300 shards, level 15
  • Rare
  • Pre-patch: Unlocks at 15 shards, level 1
  • Post-patch: Unlock at 150 shards, level 12
  • Uncommon
  • Pre-patch: Unlocks at 5 shards, level 1
  • Post-patch: Unlock at 10 shards, level 4
  • Common
  • Pre-patch: Unlocks at 5 shards, level 1
  • Post-patch: Unlock at 10 shards, level 1

Troops

  • Epic
  • Pre-patch: Unlocks at 30 shards, level 1
  • Post-patch: Unlock at 150 shards, level 12
  • Rare
  • Pre-patch: Unlocks at 15 shards, level 1
  • Post-patch: Unlock at 75 shards, level 9
  • Uncommon
  • Pre-patch: Unlocks at 5 shards, level 1
  • Post-patch: Unlock at 10 shards, level 3
  • Common
  • Pre-patch: Unlocks at 5 shards, level 1
  • Post-patch: Unlock at 10 shards, level 1

Troops and Combat Changes

  • One of our ongoing goals is to push players to seek fairer battles
  • Improved Army Power Calculation for fairer combat. It should now better weigh the value of Troops that are in a deck.
  • Narrowed the range that battles are considered “Non-Trivial” to help create fairer combat.
  • PvP Rewards are now based on combat fairness (compared via Army Power). Fair battles provide more rewards than easier battles.
  • There were occasions where some Trivial fights were generating combat rewards when they shouldn’t, which we resolved.
  • Improvements to combat AI
  • Better Power Targeting: the AI uses powers more, and is better at aiming them.
  • Better Response to Enemy Pushes: the AI will prioritize responding to a big enemy wave, especially when your towers are under attack. 
  • Improved Counter Response: the AI will do a better job at choosing Troop counters based on what its opponent currently has on the battlefield. 
  • Added a visual effect for when units are stunned.
  • Minor Battleline weight adjustments across many units.

Na’vi

  • Blastbulb
  • Health decreased by 2.6% (from 1150 to 1120).
  • On-deploy attack radius reduced from 8 to 6. Subsequent attacks remain at 8.
  • Fixed a bug where affected Troops and Towers were not colored.
  • By reducing the it’s initial damage radius, we’re looking to increase the skill component of placing Blastbulb close to targets. We’re also reducing how well it performs against high-health targets.

  • Hunting Party 
  • Now uses an arc formation.
  • Energy Cost decreased from 10 to 9. 
  • While a powerful source of damage, Hunting Party was too strongly countered by a well placed Area Damage Troop or Special Power. With a lower energy cost it’s much less punishing to trade, enabling more uses such as splitting a push.

  • Paradise Needler
  • Health decreased by 4.7% (from 850 to 810). 
  • Damage increased by 6.8% (from 44 to 47). 
  • Paradise Needler is intended to counter mid-health solo units like the Ripper and Direhorse. We’re still seeing it over-perform against Troop swarms like Viperwolf Pack and Rifle Squad, so we’re making a health adjustment to help them take it down more effectively. Its damage was increased to keep its current power about the same against the generally high-damage Troops it's meant to.  

  • Puffball Tree
  • Health decreased by 5% (from 895 to 850).
  • Puffball Health increased by 4.2% (from 48 to 50). 
  • Puffball Damage decreased by 6.2% (from 65 to 61).

  • Stingbats
  • Damage decreased by 2.9% (from 34 to 33).

  • Sentinels
  • Health increased by 1.5% (from 66 to 67).
  • Damage increased by 4.3% (from 163 to 170). 

  • Titanothere is now Rare
  • Health increased by 1% (from 1816 to 1834).
  • Damage increased by 1% (from 206 to 208).

  • Tukru Fighters
  • Health increased by 2.2% (from 274 to 280).
  • Damage increased by 1.9% (from 160 to 163).


RDA

  • Bunker
  • Health increased by 25% (from 880 to 1100).
  • Cost increased from 5 to 6.
  • RDA needs clear options in defensive oriented decks. We saw this as grounds to pump up Bunker’s sturdiness, also helping differentiate it from Infantry Nest. Note: The change to this Troop will be delayed by a day or so.

  • Flame Boss
  • Damage increased by 4.5% (from 22 to 23).

  • Gas Grenade
  • Damage per second increased by 50% (from 20 to 30).
  • Fixed a bug where affected Troops and Towers were not colored.
  • Fixed a bug that was causing Gas Grenade to do full damage to Towers.
  • Bugs with Gas Grenade caused it to be a dominantly powerful Troop in the RDA arsenal. We are adjusting its damage significantly to address the power reduction from these fixes.

  • Helldozer
  • Now stuns ground Troops and Buildings around its target for 1 second on attack.
  • Health increased by 2% (from 2328 to 2374).
  • Damage increased by 1.6% (from 248 to 252).
  • Mass increased from 24 to 38.
  • In addition to some general boosts, we’ve added an area stun to the Helldozer’s slam. This provides it with additional utility and disrupts your enemy’s defensive responses to a push, making it a bigger threat.

  • Hornet Scout
  • Damage increased by 11.8% (from 17 to 19).
  • Attack Range increased from 12 to 13.

  • Incinerator
  • Damage increased by 12% (from 25 to 28).

  • Lynx Transport
  • Health increased by 27.7% (from 689 to 880).
  • Cost increased from 4 to 5.
  • The Lynx Transport was often dying before reaching the enemy tower line. In our internal tests, a minor health adjustment wasn’t changing this in a meaningful way. As such, we’ve increased its cost to account for a significant health boost. We expect it to better fill out the RDA’s frontline Troops, like AMP and Flame Boss. 

  • Missile Battery
  • Damage decreased by 2.7% (from 148 to 144).
  • Health decreased by 2.9% (from 850 to 825). 
  • Increased Rate of Fire from 5 to 4.5.
  • We’ve balanced a minor health decrease to Missile Battery with an increased Rate of Fire. This results in greater total damage over its lifetime if left alone, but makes it more counter-able. This is part of our continued efforts to reduce the impact of stacking Buildings for both factions.

  • Ripper
  • Health decreased by 11.1% (from 613 to 545).
  • Damage decreased by 12.2% (from 222 to 195).
  • Energy Cost decreased from 7 to 6.
  • Ripper is one of RDA’s core win-condition Troops and we want to increase its ability to be included in more Decks. We’re reducing its cost and scaling down its stats in tandem to achieve this, even when it’s not boosted by Commanders.

  • RPG Squad 
  • Now uses a line formation.
  • Energy Cost decreased from 10 to 9. 
  • RPG Squad was a high risk, high reward Troop. Now that we’ve encouraged players to use Area Damage Special Powers more often, its deployment has changed. Its cost has been reduced as well to make trades less punishing and find more usage across RDA players’ decks. Especially those that have access to Bunker or Lynx Transport for cover.

  • Scorpion Gunship is now Rare
  • Health increased by 2.9% (from 680 to 700). 
  • Increased Rate of Fire from 5.5 to 5.

  • Shredder
  • Health increased by 1.3% (from 1046 to 1060).
  • Damage increased by 5.6% (from 18 to 19).
  • Increased the damage area of Shredder.

  • Troopers renamed to Rifle Troopers
  • Damage increased by 7.7% (from 13 to 14).
  • Our common use of “Troops” and “Troopers” was easily confused, especially by players first starting. By adding “Rifle” we’re hoping to make it a bit clearer that these are two different things and help describe what Rifle Troopers are. 

  • Trooper Squad renamed to Rifle Squad 
  • Damage increased by 7.7% (from 13 to 14).


Commanders

  • Rather than us backfilling Commander roles in rarities, we decided the better path moving forward would be to move some existing Commanders down a rarity level. This will enable us to build on a more established roster and make new Commanders more exciting to pursue. The following Commanders have received rarity changes:
  • Navi
  • Neytiri/Ikeyni, Tsu’tey, Zumkana, Mo’at, and Ukwala are now Rare.
  • Vokan/Syura’ewan, Saeyla, Swin’ara, Tsu’mong, Morang, Lunapey, and Ruk’e are now Uncommon.
  • Tsentey is now Common.
  • RDA
  • Morgado, Wainfleet, Augustine, Balogan, and Selfridge are now Rare.
  • Casey, Fike, Michaels, Stojack, Spellman, Castro, and Sakal are now Uncommon.
  • Chacon is now Common.
  • Common Commander talent bonuses have been increased to be more similar in strength to Uncommon Commander talents. 
  • Higher rarity Commanders now use slightly higher rarity Troops, on average. This is part of our continued effort to make sure that the rare & epic commanders feel powerful by leveraging the strong and exciting Troops and Powers. 
  • Rare Harvesters have been reworked into multiple sub-classes: Experts, Racers, and Safeguards.
  • Experts focus on Harvest Skill, allowing you to find higher rarity resources.
  • Racers focus on Harvest Speed, allowing you to collect resources more quickly.
  • Safeguard talents no longer provide Harvest Speed and Harvest Skill, but are more defensive, including boosts to 3 additional Troops, like Warriors/Soldiers. 
  • We want to add additional depth and strategy to being successful at resource collection on the world map.
  • This should create more avenues for you to customize your Commander roster to achieve your goals and playstyle.
  • We plan to add more of all 3 classes in the future.
  • Many Commanders have had their talents renamed and icons updated to be based on their function.

Na’vi

Warriors

  • Jake
  • Now boosts the following Troops: 
  • Uprising: Champion, Fire Thrower, Hellswarm.
  • Raid Leader: Direhorse Rider, Ikran Assault, Forest Banshee.
  • Uprising: Removed the boost to Viperwolves.

  • Akwey
  • Now boosts the following Troops: 
  • Deathrider: Direhorse Rider, Forest Banshee, Hellswarm.
  • Scythe: Blastbulb, Guardian, Sentinels.
  • Deathrider: Removed the boost to Archers.

  • Maratu
  • Now boosts the following Troops: 
  • Hammerhead: Titanothere, Archers, Viperwolf Den.
  • Ironwill: Champion, Fire Thrower, Guardian.
  • Ironwill: Removed the boosts to Blastbulb, Stingbat Swarm and Viperwolves

  • Neytiri is now Rare and cosmetically replaced by Ikeyni
  • Now boosts the following Troops: 
  • Sky Rider: Banshee Flight, Forest Banshee, Stingbat Swarm.
  • Tidalweave: Champion, Warbeest, Hunting Party.
  • Sky Rider: Removed the boost to Ikran Assault.
  • Tidalweave: Removed the boost to Stingbat Swarm.

  • Tsu’tey is now Rare
  • Now boosts the following Troops: 
  • Spearhead: Direhorse Rider, Stingbat Swarm, Hellswarm.
  • Battleheart: Warbeest, Tukru Fighters, Viperwolf Pack.
  • Spearhead: Removed the boost to Fire Thrower.
  • Battleheart: Removed the boost to Hellswarm.

  • Vokan is now Uncommon and cosmetically replaced by Syura’ewan
  • Now boosts the following Troops: 
  • Porcupine: Blastbulb, Guardian, Hunting Party.
  • Vengeance: Tukru Fighters, Puffball Tree, Viperwolves.
  • Porcupine: Removed the boost to Tukru Fighters and Ikran Assault.
  • Vengeance: Removed the boost to Champion and Viperwolf Pack.

  • Saeyla is now Uncommon
  • Now boosts the following Troops: 
  • Uproar: Titanothere, Sentinels, Arrow Storm.
  • Deluge: Ikran Assault, Puffball Tree, Viperwolf Pack.
  • Uproar: Removed the boost to Hunting Party.
  • Deluge: Removed the boost to Viperwolf Den and Stingbat Swarm.

  • Swin’ara is now Uncommon
  • Now boosts the following Troops: 
  • Pack Hunter: Fire Thrower, Viperwolf Den, Puffball Tree.
  • Scrapper: Blastbulb, VIperwolf Pack, Viperwolves.
  • Scrapper: Removed the boost to Champion and Forest Banshee.

  • Tioang
  • Now boosts the following Troops: 
  • Stampeder: Warbeest, Sentinels, Viperwolf Pack.
  • Bristleback: Banshee Flight, Forest Banshee, Arrow Storm.
  • Stampeder: Removed the boosts to Guardian and Archers.
  • Bristleback: Removed the boost to Viperwolf Pack.

  • Tserat has been renamed to Alar’at
  • Now boosts the following Troops: 
  • Firebrand: Tukru Fighters, Hellswarm, Viperwolf Pack.
  • Vendetta: Fire Thrower, Paradise Needler, Archers.
  • Firebrand: Removed the boost to Archers.
  • Vendetta: Removed the boosts to Hellswarm and Puffball Tree.

  • Tsu’mong is now Uncommon
  • Now boosts the following Troops: 
  • Windstream: Direhorse Rider, Archers, Viperwolves.
  • Direhide: Warbeest, Stingbat Swarm, Arrow Storm.
  • Windstream: Removed the boost to Forest Banshee.
  • Direhide: Removed the boosts to Banshee Flight and Archers.

  • Tsentey is now Common
  • Now boosts the following Troops: 
  • Maven: Viperwolf Den, Stingbat Swarm, Arrow Storm.
  • Veteran: Guardian, Hunting Party, Viperwolves.
  • Maven: Removed boosts to Guardian and Forest Banshee.
  • Veteran: Removed boosts to Fire Thrower and Arrow Storm.

  • Vineya
  • Now boosts the following Troops: 
  • Archer’s Way: Paradise Needler, Archer, Hunting Party.
  • Tactician: Guardian, Sentinels, Arrow Storm.
  • Tactician: Removed boosts to Viperwolf Den and Viperwolves.

Hunters

  • Sukal is now a Kentrocapra Safeguard
  • Kentrocapra Safeguard: Provides bonus Kentrocapra Bones and boosts All Troops and All Towers at any Kentrocapra Cliffs.
  • Bulwark: Provides boosts to Titanothere, Tukru Fighters, Hunting Party at any Kentrocapra Cliffs.
  • Hunting Force: Provides boosts to Champion, Paradise Needler, Sentinels at any Kentrocapra Cliffs.
  • Huntress replaced with Kentrocapra Safeguard: Removed bonuses to Hunt Speed and Hunt Skill.
  • Bulwark: Removed boosts to All Troops and All Towers.
  • Hunting Force: Removed boosts to Warbeest and Hunting Party.

  • Zumkana is now Rare and a Kentrocapra Expert
  • Kentrocapra Expert: Provides bonus Kentrocapra Bones and Hunt Skill at any Kentrocapra Cliffs.
  • Wildwind: Provides boosts to Ikran Assault and All Troops at any Kentrocepra Cliffs.
  • Wanderer: Provides bonus Travel Speed and boosts All Towers at any Kentrocapra Cliffs.
  • Shadow Hunt replaced with Kentrocapra Expert: Removed bonus to Hunt Speed.
  • Wildwind: Removed boost to All Towers.
  • Wanderer: Removed bonus to Hunt Skill.

  • Eytukan is now a Hexapede Racer
  • Hexapede Racer: Provides bonus Hexapede Meat and Hunt Speed at any Hexapede Woodlands.
  • Eyktan’s Will: Provides boosts to Warbeest and All Troops at any Hexapede Woodland.
  • Resistance: Provides bonus Travel Speed and boosts to All Towers at any Hexapede Woodland.
  • Eykutan’s Will was replaced with Hexapede Racer: Removed bonus to Hunt Speed.
  • True Sight replaced with Eykutan’s Will: Removed boosts to Guardian and All Towers.
  • Resistance: Removed bonus to Hunt Skill.

  • Morang is now Uncommon
  • Saber Hog Hunter: Provides bonus Saber Hog Hide, Hunt Skill, and Hunt Speed at any Saber Hog Moor.
  • Nightwing: Provides boosts to Stingbat Swarm and All Troops.
  • Fire Dancer: Provides bonus Travel Speed and boosts to All Towers.
  • Prowler was replaced with Saber Hog Hunter.
  • Fire Dancer replaced with NIghtwing: Removed boosts to Fire Thrower and All Towers.
  • Moor Hunter replaced with Fire Dancer: Removed bonus Hunt Skill.

  • Omolu has been renamed to Omleki
  • Hexapede Hunter: Provides bonus Hexapede Meat, Hunt Skill, and Hunt Speed at any Hexapede Woodland.
  • Wildman: Provides boosts to Viperwolf Den and All Troops.
  • Survivalist: Provides bonus Travel Speed and boosts to All Towers.
  • Wildman was replaced with Hexapede Hunter.
  • Resolve replaced with Wildman: Removed boosts to all Towers.
  • Survivalist: Removed bonus to Hunt Skill.

  • Entok
  • Sturmbeest Hunter: Provides bonus Sturmbeest Hide, Hunt Skill, and Hunt Speed at any Sturmbeest Wetlands.
  • Focus: Provides boosts to Guardian and All Troops.
  • Pursuer: Provides bonus Travel Speed and boosts to All Towers.
  • Hunter’s Way was replaced with Sturmbeest Hunter.
  • Focus: Removed boosts to Viperwolf Pack and All Towers.
  • Pursuer: Removed bonus to Hunt Skill.

  • Tur’itan
  • Hunter: Provides bonus Hunt Skill and Hunt Speed at any Hunting Site.
  • Willpower: Provides boosts to All Troops.
  • Pacer: Provides bonus Travel Speed and boosts to All Towers.
  • Willpower replaced with Hunter.
  • Silent Speed replaced with Willpower: Removed bonus to Travel Speed and boost to All Towers.
  • Pacer: Removed bonus to Hunt Skill.


Gatherers

  • Kiralu has been cosmetically replaced by Ninat
  • Obsidian Safeguard: Provides bonus Obsidian Shard and boosts All Troops and Towers at any Obsidian Crags.
  • Spindler: Provides boosts to Sky Archer, Fire Thrower, and Guardian at any Obsidian Crags.
  • Crag Dreamer: Provides boosts to Blastbulb, Stingbat Swarm, and Hellswarm at any Obsidian Crags.
  • Pacifism replaced with Obsidian Safeguard: Removed bonus to Gather Skill and Gather Speed.
  • Spindler: Remove boosts to All Troops and All Towers.
  • Crag Dreamer: Removed boosts to Paradise Needler and Fire Thrower.

  • Mo’at is now Rare and an Obsidian Expert
  • Obsidian Expert: Provides bonus Obsidian Shard and Gather Skill at any Obsidian Crags.
  • Matriarch: Provides boosts to Tukru Fighters and All Troops at any Obsidian Crags.
  • Tsahik Wisdom: Provides bonus Travel Speed and boosts All Towers at any Obsidian Crags.
  • Tsahik Wisdom replaced with Obsidian Expert: Removed bonus to Gather Speed.
  • Matriarch: Removed boosts to Champion and All Towers.
  • Spirit Guardian replaced with Tsahik Wisdom: Removed bonus to Gather Skill.

  • Rawm
  • Razor Palm Safeguard: Provides bonus Razor Palm Leaf and boosts to All Troops and Towers at any Razor Palm Meadow.
  • Meadow Vanguard: Provides boosts to Champion, Viperwolf Den, and Viperwolf Pack at any Razor Palm Meadow.
  • Razorleaf: Provides boosts to Banshee Flight, Ikran Assault, and Forest Banshee at any Razor Palm Meadow.
  • Razorleaf was replaced with Razor Palm Safeguard: Removed bonus to Gather Skill and Gather Speed.
  • Meadow Vanguard: Removed boosts to All Troops and All Towers.
  • Sky Sight was replaced with Razorleaf.

  • Ukwala is now Rare and a Spinecone Racer
  • Spinecone Racer: Provides bonus Spinecone Needles and Gather Speed at any Spinecone Thicket.
  • Thicketweaver: Provides boosts to Titanothere and All Troops at any Spinecone Thicket.
  • Dreamcaller: Provides bonus Travel Speed and boosts All Towers at any Spinecone Thicket.
  • Thicketweaver replaced with Spinecone Racer.
  • Seer replaced with Thicketweaver: Removed boost to All Towers.
  • Dreamcaller: Removed bonus Gather Skill.

  • Alira
  • Spinecone Gatherer: Provides bonus Spinecone Needles, Gather Skill, and Gather Speed at any Spinecone Thicket.
  • Garden Sentry: Provides boosts to Paradise Needler, and All Troops.
  • Venturesome: Provides bonus Travel Speed and boosts All Towers.
  • Venturesome was replaced with Spinecone Gatherer.
  • Garden Sentry: Removed boosts to Archers and All Towers. 
  • Naturalist replaced with Venturesome: Removed bonus Gather Skill.

  • Lunapey is now Uncommon
  • Beanstalk Gatherer: Provides bonus Beanstalk Palm Leaf, Gather Skill, and Gather Speed at any Beanstalk Forest.
  • Transcendence: Provides boosts to Puffball Tree and All Troops.
  • Spirit Bloom: Provides bonus Travel Speed and boosts to All Towers.
  • Spirit Bloom was replaced with Beanstalk Gatherer. 
  • Transcendence: Removed boost to All Towers.
  • Forester replaced with Spirit Bloom: Removed bonus Gather Skill.

  • Ralun
  • Obsidian Gatherer: Provides bonus Obsidian Shard, Gather Skill, and Gather Speed at any Obsidian Crags.
  • Sleuth: Provides boosts to Sentinels and All Troops.
  • Cragwalker: Provides bonus Travel Speed and boosts to All Towers.
  • Cragwalker was replaced with Obsidian Gatherer. 
  • Sleuth: Removed boosts to Arrow Storm and All Towers. 
  • Persuader replaced with Cragwalker: Removed bonus Gather Skill.

  • Ruke has been renamed to Ruk’e and is now Uncommon
  • Razor Palm Gatherer: Provides bonus Razor Palm Leaf, Gather Skill, and Gather Speed at any Razor Palm Meadow.
  • Mountaineer: Provides boosts to Forest Banshee and All Troops.
  • Pathfinder: Provides bonus Travel Speed and boosts to All Towers.
  • Meadow Walker was replaced with Razor Palm Gatherer. 
  • Mountaineer: Removed boosts to Stingbat Swarm and All Towers.
  • Pathfinder: Removed bonus Gather Skill.

  • Nanti has been renamed to Nan’ti
  • Gatherer: Provides bonus Gather Skill and Gather Speed at any Gathering Site.
  • Windwalker: Provides boosts to All Troops.
  • Scout: Provides bonus Travel Speed and boosts to All Towers.
  • Grace was replaced with Gatherer.
  • Windwalker: Removed bonus Travel Speed and boost to All Towers.
  • Scout: Removed bonus Gather Skill.

RDA

Soldiers 

  • Quaritch
  • Now boosts the following Troops: 
  • Warmonger: Missile Strike, Missile Battery, Hornet Scout
  • Amp-lified: Flame Boss, Ripper, AMP
  • Warmonger: Removed boosts to Ripper and Grenadier.
  • Amp-lified: Removed the boost to Missile Battery.

  • Morgado is now Rare
  • Now boosts the following Troops:
  • Demolition: Helldozer, Infantry Nest, and Rifle Squad
  • Watchman: Lynx Transport, Hornet Scout, Grenadier
  • Demolition: Removed boosts to Shredder and Missile Strike.
  • Watchman: Removed the boost to Gas Grenade.
  • Morgado’s previous deck encouraged players to use Infantry to fill the two non-boosted Troop slots in their decks. We heard from many players that in practice, not having Infantry as boosted Troops made Lynx Transport feel lackluster. Rifle Squad and Grenadier should help achieve this, lowering the deck’s average energy cost to use Helldozer more readily. 

  • Reza
  • Now boosts the following Troops:
  • Renegade: Scorpion Gunship, Incinerator, and Concussion Blast
  • Fighter: Ripper, Missile Strike, and AMP
  • Renegade: Removed boosts to AMP and Trooper Squad.
  • Fighter: Removed the boost to Concussion Blast.

  • Wainfleet is now Rare
  • Now boosts the following Troops:
  • Warfare: Scorpion Gunship, Hornet Scout, Rifle Squad
  • Strong-arm: Flame Boss, Infantry Nest, RPG Station
  • Warfare: Removed the boost to Gas Grenade.

  • Williams
  • Now boosts the following Troops:
  • Torchlight: Flame Boss, Missile Strike, RPG Infantry
  • Firestarter: Incinerator, Lynx Transport, Concussion Blast
  • Torchlight: Removed the boost to Infantry Nest.

  • Alihatar
  • Now boosts the following Troops:
  • Gator: Helldozer, Rifle Troopers, RPG Infantry
  • Crawfry: Missile Battery, Gas Grenade, Rifle Squad 
  • Gator: Removed the boost to Concussion Blast.
  • Crawfry: Removed the boost to Rifle Troopers. 

  • Casey is now Uncommon
  • Now boosts the following Troops:
  • Ironside: Hornet Scout, Bunker, Concussion Blast
  • Reckless: Ripper, Shredder, Rifle Troopers
  • Ironside: Removed the boost to Helldozer.
  • Reckless: Removed the boost to Hornet Scout.

  • Fike is now Uncommon
  • Now boosts the following Troops:
  • Dauntless: Incinerator, Shredder, Rifle Troopers
  • Incendiary: Scorpion Gunship, AMP, Rifle Squad
  • Dauntless: Removed the boost to Grenadier.

  • Michaels is now Uncommon
  • Now boosts the following Troops:
  • Blockade: Missile Battery, Infantry Nest, RPG Squad
  • Overkill: Missile Strike, Grenadier, RPG Infantry
  • Blockade: Removed the boost to Bunker.
  • Overkill: Removed the boost to Incinerator.

  • Stojack is now Uncommon
  • Now boosts the following Troops:
  • Infantry Surge: Field Barracks, Shredder, Grenadier
  • Rocket Assault: Lynx Transport, RPG Station, RPG Squad
  • Infantry Surge: Removed boosts to Flame Boss and RPG Squad.
  • Rocket Assault: Removed the boost to Field Barracks.

  • Sully has been cosmetically replaced by Smith
  • Now boosts the following Troops:
  • Calldown: Ripper, Bunker, Concussion Blast
  • Propulsion: Bombing Run, Gas Grenade, RPG Squad
  • Calldown: Removed boosts to Field Barracks and Gas Grenade.
  • Propulsion: Removed boosts to Missile Strike and Rifle Troopers.

  • Chacon is now Common and a Stalker instead of a Raider
  • Stalker: Boosts All Towers, Troops, and Loot Skill when attacking Resource Sites.
  • Now boosts the following Troops:
  • Aviator: Hornet Scout, RPG Infantry, Rifle Troopers
  • Flexible: AMP, RPG Squad, Concussion Blast
  • Aviator: Removed the boost to Bunker.
  • Flexible: Removed the boost to Grenadier.

  • Kung
  • Now boosts the following Troops:
  • Blockhouse: RPG Station, Rifle Squad, RPG Squad
  • Fortified: AMP, Grenadier, RPG Infantry 
  • Blockhouse: Removed boosts to Field Barracks and Concussion Blast.
  • Fortified: Removed the boost to RPG Squad.


Scientists

  • Augustine is now Rare and an Atlas Beetle Expert
  • Atlas Beetle Expert: Provides bonus Atlas Carapace and Gather Skill at any Atlas Beetle Jungle.
  • Honor: Provides boosts to Hornet Scout and All Troops at any Atlas Beetle Jungles.
  • Excellence: Provides bonus Travel Speed and a boosts All Towers at any Atlas Beetle Jungles.
  • Atlas Beetle Expert replaced with Mentor: Removed bonus Gather Speed.
  • Honor: Removed boost to All Towers.
  • Excellence: Removed bonus Gather Skill.

  • Patel has cosmetically replaced Madaki.
  • Geode Safeguard: Provides bonus Geode Leaves and boosts to All Troops and All Towers at any Geode Grove.
  • Experimental: Provides boosts to Bombing Run, Incinerator, and Infantry Nest at any Geode Grove.
  • Discovery: Provides boosts to Flame Boss, Bunker, and RPG Infantry at any Geode Grove.
  • Keen Eye replaced with Geode Safeguard: Removed bonus Gather Skill and Gather Speed.
  • Tracker replaced with Experimental: Removed boosts to All Troops and All Towers.
  • Ambusher replaced with Discovery: Removed boosts to Missile Battery, Lynx Transport, and Grenadier.

  • Volodin has been renamed to Adrik and is now a Burnfiber Racer.
  • Burnfiber Racer: Provides bonus Burnfiber and Gather Speed at any Burnfiber Grove.
  • Thrillseeker: Provides boosts to Ripper and All Troops at any Burnfiber Grove.
  • Deviant: Provides bonus Travel Speed and boosts All Towers at any Burnfiber Grove.
  • Deviant was replaced with Burnfiber Racer.
  • Thrillseeker: Removed the boosts to Missile Strike and All Towers.
  • Fearless replaced with Deviant: Removed bonus Gather Skill.

  • Levson
  • Burnfiber Scientist: Provides bonus Burnfiber, Gather Skill, and Gather Speed at any Burnfiber Grove.
  • Holding Ground: Provides boosts to Shredder and All Troops.
  • Bookworm: Provides bonus Travel Speed and boosts All Towers.
  • Bookworm was replaced with Burnfiber Scientist.
  • Holding Ground: Removed boosts to Concussion Blast and All Towers.
  • Crunch Time renamed to Bookworm: Removed bonus Gather Skill.

  • Shen
  • Dandetiger Scientist: Provides bonus Dandetiger Resin, Gather Skill, and Gather Speed at any Dandetiger Dell.
  • Resilience: Provides boosts to AMP and All Troops.
  • Finesse: Provides bonus Travel Speed and boosts All Towers.
  • Scavenger was replaced with Dandetiger Scientist.
  • Resilience: Removed boost to All Towers.
  • Finesse: Removed bonus Gather Skill.

  • Spellman is now Uncommon.
  • Atlas Beetle Scientist: Provides bonus Atlas Carapace, Gather Skill, and Gather Speed at any Atlas Beetle Jungle.
  • Practiced: Provides boosts to Grenadier and All Troops.
  • Persistence: Provides bonus Travel Speed and boosts All Towers.
  • Scholar replaced with Atlas Beetle Scientist.
  • Practiced: Removed boosts to RPG Station and All Towers.
  • Persistence: Removed bonus Gather Skill.

  • Hester 
  • Scientist: Provides bonus Gather Skill and Gather Speed at any Gathering Site.
  • Watchful Eye: Provides boosts to All Troops.
  • Rally Rush renamed to Rush: now provides Travel Speed and boosts to All Towers.
  • Cunning was replaced with Scientist
  • Watchful Eye: Removed bonus Travel Speed and boost to All Towers.
  • Rally Rush renamed to Rush: Removed bonus Gather Skill.


Miners

  • Balogun is now Rare and a Bluestone Racer.
  • Bluestone Racer: Provides bonus Blue Iron Ore and Mine Speed at any Bluestone Ridge.
  • Stalwart: Provides boosts to Incinerator and All Troops at any Bluestone Ridge.
  • Steady: Provides bonus Travel Speed and boosts All Towers at any Bluestone Ridge.
  • Excavator replaced with Bluestone Racer.
  • Stalwart: Removed boosts to Flame Boss and All Towers.
  • Steady: Removed bonus Mine Skill.

  • Buldan
  • Clear Quartz Safeguard: Provides bonus Clear Quartz and boosts All Troops and All Towers at any Clear Quartz Hillside.
  • Magnate: Provides boosts to Bombing Run, RPG Station, and Gas Grenade at any Clear Quartz Hillside.
  • Conviction: Provides boosts to Flame Boss, Field Barracks, and Infantry Nest at any Clear Quartz Hillside.
  • Conviction replaced with Clear Quartz Safeguard: Removed bonus Mine Skill and Mine Speed.
  • Magnate: Removed boosts to All Troops and All Towers.
  • Systematic replaced with Conviction: Removed boost to RPG Station.

  • Riviera-Jones
  • Sulfur Rock Safeguard: Provides bonus Sulfur Rock and boosts All Troops and All Towers at any Sulfur Rock Peaks.
  • Intractable: Provides boosts to Hornet Scout, Missile Strike, and RPG Infantry at any Sulfur Rock Peaks.
  • Bulldozer: Provides boosts to Helldozer, Ripper, and Rifle Troopers at any Sulfur Rock Peaks.
  • Hell Trucker replaced with Sulfur Rock Safeguard: Removed bonus Mine Skill and Mine Speed.
  • Intractable: Removed boosts to All Troops and All Towers.

  • Selfridge is now Rare and a Clear Quartz Expert
  • Clear Quartz Expert: Provides bonus Clear Quartz and Mine Skill at any Clear Quartz Hillside.
  • Hawk: Provides boosts to Scorpion Gunship and All Troops at any Clear Quartz Hillside.
  • Cheddar Chaser: Provides bonus Travel Speed and boosts All Towers at any Clear Quartz Hillside.
  • Profiteer replaced with Clear Quartz Expert: Removed bonus Mine Speed.
  • Hawk: Removed boosts to All Towers
  • Cheddar Chaser: Removed bonus Mining Skill.

  • Chang
  • Clear Quartz Miner: Provides bonus Clear Quartz, Mine Skill, and Mine Speed at Clear Quartz Hillside.
  • Rock Science: Provides boosts to RPG Station and All Troops.
  • Data Miner: Provides bonus Travel Speed and boosts All Towers.
  • Analyzer replaced with Clear Quartz Miner.
  • Rock Science: Removed boosts to RPG Infantry and All Towers.
  • Data Miner: Removed bonus Mining Skill.

  • Castro is now Uncommon.
  • Bluestone Miner: Provides bonus Blue Iron Ore, Mine Skill, and Mine Speed at any Bluestone Ridge.
  • Backcracker: Provides boosts to Bunker and All Troops.
  • Metamorphic: Provides bonus Travel Speed and boosts All Towers.
  • Peak Performance renamed to Bluestone Miner: Removed bonus Sulfur Rock at any Sulfur Rock Peaks.
  • BackCracker: Removed boost to All Towers.
  • Metamorphic: Removed bonus Mining Skill.

  • Drennek
  • Sulfur Rock Miner: Provides bonus Sulfur Rock, Mine Skill, and Mine Speed at any Sulfur Rock Peaks.
  • Vindictive: Provides boosts to Field Barracks and All Troops.
  • Headstrong: Provides bonus Travel Speed and boosts All Towers.
  • Headstrong was replaced with Sulfur Rock Miner.
  • Vindictive: Removed boosts to Rifle Troopers and All Towers.
  • Resolution renamed to Headstrong: Removed bonus Mining Skill. 

  • Sakai is now Uncommon
  • Magnetite Miner: Provides bonus Magnetite Ore, Mine Skill, and Mine Speed at any Magnetite Mesa.
  • Spite: Provides boosts to Infantry Nest and All Troops.
  • Productivity: Provides bonus Travel Speed and boosts All Towers.
  • Efficiency replaced with Magnetite Miner.
  • Spite: Removed boosts to Trooper Squad and All Towers.
  • Productivity: Removed bonus Mining Skill.  

  • Connors 
  • Miner: Provides bonus Mining Skill and Mining Speed at any Mining Site.
  • Crew Boss: Provides boosts to All Troops.
  • Camaraderie: Provides bonus Travel Speed and boosts All Towers.
  • Confidence replaced with Miner.
  • Crew Boss: Removed bonus Travel Speed and boosts to All Towers.
  • Camaraderie: Removed bonus Mining Skill.


Bug Fixes

  • Trivial fights sometimes awarding PvP Tokens.
  • Icon display issues in some menus.
  • Issues with some Troop animations.
  • Some crashes from trying to Harvest or battle Outposts and Patrols.
  • Crashes when browsing on the Continent map.
  • AI failing to take control after some disconnects.
  • Crashes that occurred when accepting Trial rewards.
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